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About the pull request
Implements a GM panel for placing xeno structures.
Is not restricted by any of the normal resin placement rules, it is entirely possible to create normally impossible combinations.
Explain why it's good for the game
Significantly easier for a GM to use than spawning things via the spawn menu or spawning in as their own xeno.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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add: GM panel for placing resin structures
/:cl: